#pragma once

#ifndef __SOUNDMANAGER_H__
#include <vector>
#include "FmodSound.h"
#define __SOUNDMANAGER_H__
using namespace std;

class SoundManager
{
private:
	vector<FmodSound*> m_listBgSound;
	SoundManager();
	static SoundManager* _instance;
public:
	static SoundManager* GetInst();
	~SoundManager(void);
	void PlaySound(char* SOUND_FILE_PATH);
	void PauseBgSound(char* SOUND_FILE_PATH,bool isPause);//chi pause duoc Background music
	bool CheckBgPause(char* SOUND_FILE_PATH);
};

#endif